Feat/Skill Clarifications from Jace
Class specific rules Clarifications from Jace
Class Clarifications (Red Mage)
Message from the GM
5-10-12
So, to clear up a few things I may not have been explicitly clear on.
It isn't horribly obvious where the 3.5 rules end and the FFd20 rules begin. I read both books and came to a logical conclusion, and assumed everyone else would follow suit. So to clarify:
--Skills and Feats are based on 3.5 rules, with the additions of the FFd20 rules. Basically, find the FFd20 character sheet - those are the skills available. Read the 3.5 PHB - the feats that would reasonably exist still do (so obviously Metamagic feats that refer to memorized spells are out), and the feats in the FFd20 add to or modify those.
--Classes, Equipment, and Magic are pulled solely from the FFd20 book. The only possible exception I can think of is the adventuring gear. I have not compared the lists directly, and so don't know where any gaps might be. If you see an item you want and can't find it on the FFd20 list, use discretion - would it exist in a steampunk world with early manifestations of magic? If so, go ahead and buy it. If not, ask.
--Equippable items are NOT limited to what was available to characters in FF6. You do not have to limit yourself to a hat, a chestpiece, a shield, a weapon, and two relics. That said, you -probably- won't start with any magic items, and the main reason is pretty simple - you're level one and won't be able to afford it. By the time you can, magic will be pretty well available. To reiterate - when the time comes, and it will come, follow equipment slot rules for 3.5.
--Also when that time comes, most magic items will be pulled from the Magical Item chapter of the FFd20 book. I'll want to approve any choices from the DMG, just because it's been a while since I've seen the book and most of the items may not properly transfer. Not to mention, I kind of look forward to making a bunch of cool magic items myself and if everybody just buys what they want, my stuff looks lame :(
--Starting cash for all characters is 300 gold. YES MIKE, I SAID 250 EARLIER. I was under pressure and getting my ass kicked at the moment and wasn't really paying attention. Anyway, 300 is the base: if you're buying from the equipment list and go over a little bit, I'll won't fuss. Just be reasonable, please.
In conclusion, I'm really using the rulebooks as a way to tell a story and keep it as fair as possible. As we've seen, the book has a few inconsistencies and I've already had to settle some confusion. And I don't want a handful of you at a significant advantage because you meticulously scoured the rules for the perfect setup. That sucks for me as a GM who has to design encounters around you, and sucks for the rest of the players who have to sit back and watch you have all the fun. Been there, done that. The books are a guide, but don't forget the goal is for everyone to enjoy the game. Long story short, if you have an idea that the book doesn't directly address, shoot me a message.