at first this was for games. but now i'm not sure as there are specific areas for each game.
ideas?
Origin of the Game
In the beginning, the options are limitless...
And then come the rules, limits begin to form, winning and losing begins to have more meaning, and life becomes hard and stressful...
It is up to us to strive for the higher goal, to look beyond the rules, to recapture the innocence and imagination of youth...
In short... to have fun
from Zeke's web main page
Dranlek (aka the Empire)
Final Fantasy world
Serenity Exelent rules system with world based on the television series
World of Kayliss home of both the Circle of the Forge Campaign and the Outlaw Campaign after the Dragon War.
Tyreen: Bruce's Campaign using D&D 3rd
Zach's World: Zach's Campaign using D&D 3rd
Bunnies & Burrows: or... Rabbit, the Role Playing Game, You'd be surprised at how fun it is.
Cyberpunk: Lots of fun, but PC's don't last very long.
Traveller: A new space campaign were trying in the old Traveller world.
Supers: We've played a few times but never stuck with it
Atlantis(Cyberpunk): One of Russel's creations. On hiatus till we get a chance to finish it. It has all the traits of a Russel game, advanced Combat rules, vast and sometimes gloomy plot lines, and impossible seeming missions.
Autoduel: Fun but the PC's killed them selves by shooting a box of mini-nukes vaporizing them, their truck and everything within a 1 mile radius.
Vampire: We had a Renaissance campaign going but then we got stuck 1000 years in the past and we stopped.
Ponics - A short campaign based on a book Erick has. Players live in a jungle, inside an enourmous space ship.
Old West - used the Gurps rules usually